![]() ![]() The map does not load super fast, there is a lot of data to read, be patient. This is still a Work In Progress, I need some feedback, so I am releasing it early.įeel free to ask questions, I'm sure there is a lot that I forgot to mention. The Edit Terrain menu is where you adjust the terrain height, there are a few options, like Smooth, and level height, you will see how they work! You can save just the heighmap from this menu, but I recommend getting used to saving your map from the save/load menu. There is an overall adjust slider and button which will change the strength of everything on that layer. There are 17 built in textures, you select which layer with the Splat Layer button. The Show Cube button will make a cube appear that displays the currently selected color. You can use the color picker, adjust the sliders, or enter the hex code. Once you see these 2 islands you will know that you are going the right way. This island should be on your left after you take off. There are a few options here, RGBA, HSV, B/W color modes. First of all, find (or take off on) the USS Tiny. The Painting Memu is straight forward, press the paint button to paint. Set the power slider to some amount, and push the buttons. Position Scale menu adjusts the maps position, and scale obviously. It will take some experimenting to get the level correct. There is a skirt cutoff slider, and buttons, it will make all the terrain below the slider level go away, so that your island blends into the water. The Holes menu has all the tools to cut holes in your map. Setting everything perfectly is not easy, I suggest opening the texture in an editing app like photoshop, and adjusting/removing things there. Rotation is an issue, so each object is there 4 times, set to 0, 90, 180, and 270 degrees, in that order, I did not include different pictures for the different angles to keep the file size down. The Trees Menu has Pine Trees, and some gameobjects like runways, hangars, houses. I took a lot of time to make this map of the world. You can also import, and export heightmaps. There is a slider that sets how strong that texture is applied, you can actually set it negative, and subtract a texture. You can import a splat texture to the paint layers that will be applied to the entire map, put the texture in the IsladData folder. ![]() Type in the name and hit load, once it is loaded, press save to save it as the loaded map. The name that is saved there is the map that will load on start. Type your map name into the Map Name slot, and save it. The save/load menu has a few things that may need explained. Idk why I put the rest of this in reversed order. There are a lot of things going on here, play around with it, you will figure it out. They can be shared by simply giving the folder full of textures. Newest Newest Best All All Airplanes Forums Mods Videos 1 IPhone 11 Pro Max.But with memes Maps 3.7 years ago. All of the map data is saved as textures into folders in the "IsladData" folder, which is in the SimplePlanes folder. ![]()
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